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    <title>GaJ CMSF Mods Warehouse</title>
    <link>http://cmsfmods.greenasjade.net/</link>
    <description>Database of CMSF Mods, Scenarios etc</description>
    <language>en-us</language>
    <item>
      <title>Shot Up Building 4</title>
      <description>A mod of the plain white cement building 4 that heavily pockmarks the walls with bullet marks and spalling and replaces all windows and doors with transparent alpha channels (i.e. shot out).  This building type can be combined with &quot;intact&quot; building 4 and rubble tiles to create partly or totally  gutted structures.

One minor problem: the alpha channel turns invisible at a distance, making the walls look blank. I suggest heavy window frames to partly compensate for this anomaly.</description>
      <creator>LongLeftFlank</creator>
      <pubDate>Sat, 07 Apr 2012 19:49:30 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4481/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4481/details</guid>
    </item>
    <item>
      <title>Rangers V2</title>
      <description>Apparently I screwed up the file names on the original.  This should fix any issues experienced post v1.32.</description>
      <creator>angryson</creator>
      <pubDate>Fri, 18 May 2012 14:13:47 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4479/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4479/details</guid>
    </item>
    <item>
      <title>Mord's Mixed Combatants</title>
      <description>Mixes hooded and non hooded Syrian Combatants into a squad to give more of a hodge podge feel to their ranks.</description>
      <creator>Mordante</creator>
      <pubDate>Thu, 10 May 2012 02:07:27 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4478/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4478/details</guid>
    </item>
    <item>
      <title>ATM to vending stall</title>
      <description>Changes ATM flavor object to a common street scene, a venders stall with candy and cigarettes.</description>
      <creator>Sequoia</creator>
      <pubDate>Tue, 15 May 2012 23:26:15 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4477/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4477/details</guid>
    </item>
    <item>
      <title>Alternate Street Lamp Sign</title>
      <description>Since the premise of CMSF includes a take over of the Syrian Goverment in 2008 by Radical forces I thought it would be appropriate to offer some replacements of the Assad streetlight sign with some alternatives.</description>
      <creator>Sequoia</creator>
      <pubDate>Tue, 15 May 2012 23:25:28 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4476/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4476/details</guid>
    </item>
    <item>
      <title>Camo Bunkers</title>
      <description>Syrian Bunkers with Camo Nets

What I've depicted here is, of course, not the right way to use a camouflage net. To show it the right way is actually impossible in the game, but I have seen ignorant or lazy troops use it this way, that is by just drapeing it over a structure.
The look is far from perfect and probably works best in scenarios with just one or two bunkers. It's a bit less bleak than the stock graphic I feel. Thanks to Mickey D for use of his camo graphic.</description>
      <creator>Sequoia</creator>
      <pubDate>Fri, 18 May 2012 14:10:33 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4475/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4475/details</guid>
    </item>
    <item>
      <title>Djin Valley    scenario</title>
      <description> U.S. Army composite combat group is hastily formed to conduct a fighting patrol in the Djin Valley. Its Clash of the titans as U.S. mech forces meet Syrian heavy Soviet era armour. A meeting engagement on a new custom 1.8km square map 

Designed to be played as Blue Force. Looks good with or without Syrope grass mods.</description>
      <creator>nik mond</creator>
      <pubDate>Thu, 26 Apr 2012 09:42:18 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4474/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4474/details</guid>
    </item>
    <item>
      <title>load progress screen background</title>
      <description>Bagdad....</description>
      <creator>Boce</creator>
      <pubDate>Wed, 16 May 2012 22:34:22 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4473/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4473/details</guid>
    </item>
    <item>
      <title>splash background</title>
      <description>Splash background...........</description>
      <creator>Boce</creator>
      <pubDate>Wed, 16 May 2012 22:35:02 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4472/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4472/details</guid>
    </item>
    <item>
      <title>WARLORD        scenario</title>
      <description>Light mech infantry Company battle on a 1 km square custom map. You attack as Syrian special forces against a local warlord. The map has many natural concealments to line of sight allowing for flanking attacks and use of cover. Hardpoints are few, therefore valuable as a base of fire and observation.

Designed to be played as Blue Force. Further enhanced by Birdseye's Syrope and grass mods. </description>
      <creator>nik mond</creator>
      <pubDate>Thu, 26 Apr 2012 09:42:34 +0000</pubDate>
      <link>http://cmsfmods.greenasjade.net/mods/4471/details</link>
      <guid>http://cmsfmods.greenasjade.net/mods/4471/details</guid>
    </item>
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